Technical procedure of the VR-GS system for interactive 3D experiences combining Gaussian Splatting and real-time physics simulation.
Read MoreAbout the overlooked impact of technology on human perception, society, and existence. Challenging technological somnambulism, urging a conscious engagement with the artificial worlds we create and inhabit.
Read MorePhilosophical inquiry examining real experiences vs. artificial simulations. Significance of authentic engagement with life and the ongoing relevance of these ideas in the context of contemporary mass emergence of virtuality.
Read MoreProcesses of AI prototyping, exploring experimental, illusory, and comparative methods to refine the AI systems design.
Read MoreAbout open source and open standards being the backbone for system interoperability, and its role in universal accessibility in virtual ecosystems.
Read MoreThe article explores the concept of techno-feudalism in comparison to traditional feudal systems, and highlights both the opportunities and challenges of tech platforms in current digital economy.
Read MoreInherited from humans, bias in artificial intelligence may cause unreliable system processing. What are the types and examples of bias, and some ways to navigate and minimize it?
Read MoreThe 2023 in XR has seen a remarkable innovation and market shifts. Despite challenges and fluctuations, the industry's resilience is evident. Read an in-depth analysis of key events and trends, and what they may point this upcoming year of 2024.
Read MoreAbout synthetic space, engineering of sensory landscapes and visualization of informational reality in 3D XR.
Read MoreChallenging the fears of AI replacing humans by emphasizing the need to focus on enhancing human-machine interactions. Promoting a human-centered approach for sustainable AI deployment and implementation of conjoint agency.
Read MoreInfluencing factors that play a role in building technical solutions in a rapidly evolving market — focus on hardware and user-generated content (UGC).
Read MoreWhat are Total Addressable Market (TAM), Served Available Market (SAM), Serviceable Obtainable Market (SOM) in the context of XR and how to navigate it?
Read MoreIntelligent agents represent the convergence of AI and VE, creating artificial life via autonomous entities. How can human-computer interaction transform individual sectors through them and create digital experiences?
Read MoreAdvances in 3D graphics and AI may enable intelligent virtual environments, but technologies still face challenges in integrating AI capabilities. Key tools and standards to increase their potential.
Read MoreImmersive non-physical space may eventually present a high-dimensional route to tackle intractable complex problem solving.
Read MoreOverview of technology that tricks our eyes and brain into perceiving a 3D scene just as vividly as the real world around us.
Read MoreStereoscopy as a key technique to mimic natural binocular disparity between our eyes to trigger stereopsis and create depth perception in XR.
Read MoreAbout evolution of interface design according to human factors and the outlook for development of guidelines for 3D UI.
Read MoreOverview of techniques of 3D UI construction design — achieving spatial awareness in virtual environments and adequate interaction with objects in VE.
Read MoreFirst article of the 3D interface series discussing input and output (I/O) devices and their key role in constructing 3D UI for VE applications.
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