Technical procedure of the VR-GS system for interactive 3D experiences combining Gaussian Splatting and real-time physics simulation.
Read MoreAbout the overlooked impact of technology on human perception, society, and existence. Challenging technological somnambulism, urging a conscious engagement with the artificial worlds we create and inhabit.
Read MoreProcesses of AI prototyping, exploring experimental, illusory, and comparative methods to refine the AI systems design.
Read MoreAbout open source and open standards being the backbone for system interoperability, and its role in universal accessibility in virtual ecosystems.
Read MoreThe article explores the concept of techno-feudalism in comparison to traditional feudal systems, and highlights both the opportunities and challenges of tech platforms in current digital economy.
Read MoreImmersive non-physical space may eventually present a high-dimensional route to tackle intractable complex problem solving.
Read MoreOverview of techniques of 3D UI construction design — achieving spatial awareness in virtual environments and adequate interaction with objects in VE.
Read MoreFirst article of the 3D interface series discussing input and output (I/O) devices and their key role in constructing 3D UI for VE applications.
Read MoreMinimum Viable and Multi-facet Products throughout development stages. Impact of prototyping practices on business directions, patterns of approaches in software startups and a case study.
Read MoreThe second edition of clarifications about the most common metaverse myths and concerns.
Read MoreClarifying the most common myths and concerns about the metaverse.
Read MoreIs Artificial Intelligence a danger or ally? About singularity, intelligence and timelines for human-AI convergence.
Read MoreMetaverse ecosystem basics, convergence of the physical and virtual worlds and resting meta-system coexistence.
Read MoreSmart urban collaboration vs. distributed token networks. Role of decentralization in sustainable urban agendas.
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