The 2023 in XR has seen a remarkable innovation and market shifts. Despite challenges and fluctuations, the industry's resilience is evident. Read an in-depth analysis of key events and trends, and what they may point this upcoming year of 2024.
Read MoreWhat are Total Addressable Market (TAM), Served Available Market (SAM), Serviceable Obtainable Market (SOM) in the context of XR and how to navigate it?
Read MoreImmersive non-physical space may eventually present a high-dimensional route to tackle intractable complex problem solving.
Read MoreAbout evolution of interface design according to human factors and the outlook for development of guidelines for 3D UI.
Read MoreOverview of techniques of 3D UI construction design — achieving spatial awareness in virtual environments and adequate interaction with objects in VE.
Read MoreFirst article of the 3D interface series discussing input and output (I/O) devices and their key role in constructing 3D UI for VE applications.
Read MoreAbout ‘bringing value’, critical vs. valuable use and wider adoption of metaverses. Insights, missing pieces and what to consider throughout the process of ecosystem development.
Read MoreThe second edition of clarifications about the most common metaverse myths and concerns.
Read MoreEntropic systems require fixing, possibly with aid of synthetic territories: virtual world and outer space. Basic diagnosis, symptoms and strategy.
Read MoreWhat are meta materials and how can we transport the properties and experience of matter into the virtual realm?
Read MoreClarifying the most common myths and concerns about the metaverse.
Read MoreEcosystems of virtual worlds and digital transference between physical and virtual. Evolving architectural and urban typologies via digitally native synthetic environments.
Read MoreMetaverse ecosystem basics, convergence of the physical and virtual worlds and resting meta-system coexistence.
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