Technical procedure of the VR-GS system for interactive 3D experiences combining Gaussian Splatting and real-time physics simulation.
Read MorePhilosophical inquiry examining real experiences vs. artificial simulations. Significance of authentic engagement with life and the ongoing relevance of these ideas in the context of contemporary mass emergence of virtuality.
Read MoreAbout open source and open standards being the backbone for system interoperability, and its role in universal accessibility in virtual ecosystems.
Read MoreThe article explores the concept of techno-feudalism in comparison to traditional feudal systems, and highlights both the opportunities and challenges of tech platforms in current digital economy.
Read MoreAbout synthetic space, engineering of sensory landscapes and visualization of informational reality in 3D XR.
Read MoreInfluencing factors that play a role in building technical solutions in a rapidly evolving market — focus on hardware and user-generated content (UGC).
Read MoreWhat are Total Addressable Market (TAM), Served Available Market (SAM), Serviceable Obtainable Market (SOM) in the context of XR and how to navigate it?
Read MoreIntelligent agents represent the convergence of AI and VE, creating artificial life via autonomous entities. How can human-computer interaction transform individual sectors through them and create digital experiences?
Read MoreAdvances in 3D graphics and AI may enable intelligent virtual environments, but technologies still face challenges in integrating AI capabilities. Key tools and standards to increase their potential.
Read MoreOverview of technology that tricks our eyes and brain into perceiving a 3D scene just as vividly as the real world around us.
Read MoreAbout evolution of interface design according to human factors and the outlook for development of guidelines for 3D UI.
Read MoreOverview of techniques of 3D UI construction design — achieving spatial awareness in virtual environments and adequate interaction with objects in VE.
Read MoreFirst article of the 3D interface series discussing input and output (I/O) devices and their key role in constructing 3D UI for VE applications.
Read MoreMinimum Viable and Multi-facet Products throughout development stages. Impact of prototyping practices on business directions, patterns of approaches in software startups and a case study.
Read MoreAbout digital twins and their contribution to the Industry 4.0.
Read MoreAbout ‘bringing value’, critical vs. valuable use and wider adoption of metaverses. Insights, missing pieces and what to consider throughout the process of ecosystem development.
Read MoreConcepts, frameworks, domains and requirements for environments of synthetic origins — with or without a physical twin. Multi-layered synthetic spaces run by persistent infrastructures.
Read MoreThe second edition of clarifications about the most common metaverse myths and concerns.
Read MoreEntropic systems require fixing, possibly with aid of synthetic territories: virtual world and outer space. Basic diagnosis, symptoms and strategy.
Read MoreWhat are meta materials and how can we transport the properties and experience of matter into the virtual realm?
Read More